A low polygon spider-creature. Fully rigged and animated. Optimized for real-time applications and game engines. Textures and the .max file are in the ZIP file.
Spider was
modelled in Autodesk 3ds Max 9, and skinned using the Physique modifier. WARNING: previous versions of 3ds Max wont open this file! It uses standard meshes in hierarchy as skeleton, and Inverse Kinematics controllers as a method
to do lifelike leg movements.
Texture is 1024*1024 TGA with an alpha channel; i also packed a diffuse and an opacity texture in BMP formats, from these you can rebuild the texture in any format you want. A separate
picture showing the UV layout of the spider is also in the pack.
Concept art is also freely downloadable, you can use it as a loading screen, background image, or anything else you can imagine.
982 poly (1848
triangles)
1195 verticles
Animations (check out the free samples!):
0 - refpose
1-31 -walk
33 - 63 - run
65 - 85 - attack1
87 - 107 - attack2
108 - 138 - idle
141 - 171 - taunt/victory
173 -
193 - hit1
195 - 215 - hit2
217 - 257 - jump
260 - 300 - death1
302 - 342 - death2
Yo can see these in this order in the free preview file. Walk and run are loopable, the others begin from, and end in the
refpose (except death animations, of course).