Lesson 01 - Interface & Navigation
01 - Interface
02 - Navigation
03 - Sculpting intro
04 - Squirkle
05 - Andrew Loomis
06 - Sculpting Basics
07 - Eyes
08 - Polygroups
09 - Zsphere in Sculpting
Lesson 02 - Sculpting the Human Skull
01 - Sculpting The Human Skull
02 - Image Plane Skull
Lesson 03 - Setting up Image Planes
01 - Setting up Image Planes
Lesson 04 - ZSpheres
01 - Intro to the Zsphere
02 - Structure of the Zsphere 2
03 - Structure of the Zsphere 3
04 - Ressource Files
Lesson 05 - Using Blender to Create Clean UVs
01 - Using Blender to Create Clean UVs
02 - Ressource Files
Lesson 06 - Using Topology Tools
01 - Using Topology Tools
Lesson 07 - Exploring Brushes & Alphas
01 - Alphas
02 - Primitives
03 - Clipping Plane Problems
04 - Captureing Alphas
05 - Designing a brush
06 - Brush Icon
07 - Using the Plane macro
08 - Smart Resym
09 - Tileable
10 - Alpha Grab Tile
Lesson 08 - Explaining UVs
01 - Basic Paint Fill
02 - Material to Texture
03 - Materials on Objects
04 - Pixel Painting
05 - Pixol to Pixel
06 - Texture on Objects
07 - Using Projection Master
08 - UV Basics
09 - Zapplink
Lesson 09 - Using Blender
01 - Introduction
02 - Navigation
03 - Selections
04 - Join and Separate
05 - Mergeing Points
06 - Primitives and Subdivide
07 - Manipulation of Geometry
08 - Lattice Tool
09 - Retopo
10 - Booleans
11 - Uvs in Blender to Zbrush
Lesson 10 - Mapping
01-05 - Mapping
Lesson 11 - ZBrush Mapping Techniques
01-07 - ZBrush Mapping Techniques
Lesson 12 - Maya Lighting
01 - Maya Lighting
Lesson 13 - Sub Scattering of Particles
01 - Model Preparation
02 - Node Setup
03 - Mapping Diffuse
04 - Mapping Front SSS
05 - Mapping Mid SSS
06 - Mapping Bump
07 - Mapping Spectral
08 - Mapping Tweaks